You guys asked for it so here is a list of all bug fixes and updates.
Regular Donator and Super Donator get 5% drop rate increase.
Legendary/Demonic/Uber Donator get 15% drop rate increase.
Staff Members now get 20% drop rate increase.
Saradoimin's sword's special now works correctly.
Vesta's longsword now has a 1.25 special accuracy multiplier, was 2.0 before.
Abyssal dagger has been nerfed, now has a 0.85x damage multiplier.
Runite rocks now correctly yield runite ore.
Abyssal demons now drop Abyssal dagger 1/9700 rate.
Ring of Wealth 5% drop increase, Ring of Wealth (i) 10%.
Some spell requirements were fixed.
Staff of the Dead/Serpentine helm/Blowpipe can now be traded, and are lost on death.
Amulet of Damned now has effect for Ahrim's.
Vesta's Spear now uses 50% special
Elysian now has its effect.
Barrelchest Anchor's special now has a 2.0 accuracy multiplier, damage multipler of 1.10, and it will lower an enemy's Attack, Strength, Defense, Ranged, or Magic level by 10% of the damage dealt.
Damage of Bandos Godsword has increased to the right percentage.
Saradomin Blessed Sword can now special attack at 65%.
Staff of the Dead now uses 100% special attack.
Armadyl Crossbow special attack accuracy boost is added.
Dragon Warhammer's special accuracy was 500%, is now 150%. Now lowers opponent's defense by 30%.
Statius Warhammer also lowers opponent's defense by 30%
Dragon dagger's special now has 1.10x damage (will be updated soon to correctly be 1.15x).
Max Cape auto banks on death and is not trade-able.
Void melee and Void Range damage has been increased.
Dragon Halberd is nerfed and doesn't double hit in pvp.
You can now p, p+, p++ all poisonable weapons and ammo.
Skilling achievements are now working properly.
You can now cook anywhere in-game, using either fires, fire pits, stoves, ranges and cooking ranges
All anvils now work in-game and armor options are set to the right amount of bars used.
Super combat potions can be made with Herblore once again.